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As the digital realm and technology advances, new investment arenas and spaces open up. One of these spaces currently growing is eSports — essentially, video game competitions and tournaments. eSports have been around since the advent of online multiplayer gaming. However, it's only in recent years that the community has inched closer and closer to mainstream. It's still has a pretty niche audience, but it's growing. About 22 percent of male millennials watch eSports. This category even prefers to watch gaming tournaments over traditional sports. It's estimated that by 2020, 500 million people will be watching eSports tournaments. So how can investors cash in?

One example of an investment is the University of California, Irvine's eSports scholarship program. Just like traditional sports teams, the University is offering scholarships to students who will play on an eSports team representing the school. The school has also opened the first ever public college eSports arena.

However, the main avenues for investment will be outside of higher education. Currently, the main avenues for investors are in streaming, teams, and game development.

YouTube, Twitch, and even ESPN are getting in on the streaming game. ESPN has an eSports hub offering the latest coverage of leagues, tournaments, and standings. The largest prize pool ever in eSports was for Dota 2 league tournament play in 2017. Prizes totaled nearly $25 million. The most popular game streaming service Twitch was bought by Amazon for nearly $1 billion and now hosts more than 100 million users. YouTube has also launched YouTube Gaming in an effort to create a one-stop shop for gaming content — supported by advertising dollars. YouTube already hosts many, many hours of gaming content, but committing further to game streams positions the platform as a direct competitor to Twitch.

However, buying stock in these companies won't necessarily reap dividends strictly from eSports. The money they are making from gaming will likely be a very small portion of revenue for their parent companies. And forget trying to start a streaming platform of your own. Competing with these giants is not a smart play.

Leagues are a possible avenue. Just like physical sports, eSports form their own leagues to create regional, national, and worldwide championships. The two biggest leagues, in terms of prize money, are Dota 2 and Counter-Strike: Global Offensive. But these are both privately held by the Valve Corporation.

But there are plenty of publicly traded companies that you can buy stock in. This includes Riot Games, a division of Tencent Holdings, the world's largest video game publisher by revenue. It also created League of Legends, which paid over $5 million in prizes for play in its 2016 World Championship. (This is also the same league that UC Irvine offers scholarships for students to play in.) In 2017, Activision Blizzard launched a new league in Overwatch. Several big sports team owners as well as industry veterans had purchased the rights for its teams. A total of 14 teams were created. The teams sold for $20 million each. Revenue streams from eSports leagues are similar to traditional sports: advertising, media rights, ticket sales, and sponsorships.

Finally, there's game development and publishers. You can't have an eSports league without a game. As such, publishers and developers have the most to gain from this new arena. Publishers make money off of individual game sales as well as micro-transactions and extra downloadable content. Revenues will likely increase along with the increased interest in eSports. And as owners of the games and intellectual property they represent, publishers can generate revenue from their own eSports leagues.

According to a report from Juniper Research, revenue from eSports in 2017 was expected to total $1.8 billion. By 2021, that number is expected to reach $3.5 billion. With this looming opportunity, investors would be smart to get involved in some way, shape, or form.

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Following current trends of corporate consolidation — think airlines and media companies — Hasbro's offer to Mattel shouldn't seem like too much of a surprise. However, many people were taken aback by the approach from three days ago.

This surprise is apparent in the fact that Mattel stock jumped 20% while Hasbro jumped 8% — investors are pretty happy that this deal is going down. But why might this be?

The Wall Street Journal first reported on Nov. 10 that a potential deal is in the works. This could be due to the fact that Mattel's shares have dropped 47% this year while Hasbro's stock prices have increased 18%.

If the two companies should combine, their shared market price would be around $16 billion. With this strong of a company value, there are many benefits that come with the impending consolidation.

Competition with electronics and tech

Customers walk towards a branch of the toy store Toys R Us on September 19, 2017 in Luton, England. Getty Images

This report is following the fact that Toys'R'Us has recently been bankrupted — as of now, the company owes Mattel at least $135 million which contributed to its drop in shares.

Traditional toys don't have that much appeal in the age of tablets and VR. Hasbro could be attempting to get ahead of the curve of electronics and technology by consolidating.

E-commerce

A worker prepares packages for delivery at an Amazon warehouse on September 4, 2014 in Brieselang, Germany.Getty Images

Another electronic aspect of competition may be from Amazon.com, Inc — Amazon is so popular in the current market, especially with their Prime option. Perhaps Hasbro will also expand more into e-commerce too.

Competition with other companies

A worker arranges a shelf of Hasbro Inc. Nerf Blaster products at a Target Corp. location in Emeryville, California, U.S., on Thursday, July 20, 2017.Getty Images

Traditionally, Hasbro has made over 80 brands of toys such as My Little Pony, Nerf, Transformers, Play-Doh, Littlest Pet Shop and Monopoly, with rights to "Star Wars." If you were an '80's kid, you've probably played with these toys.

Mattel has around 20 brands such as Barbie, Hot Wheels, Fisher-Price and the coveted American Girl dolls — also brand deals with Disney, giving them an edge over the animated market.

With this takeover, Hasbro can focus on extending its influence rather than getting ahead of their competition.

Shelf space

Lego enthusiasts attend the Bricklive at the Scottish Exhibition and Conference Center on July 20, 2017 in Glasgow, Scotland.Getty Images

Hasbro also probably wants more shelf space — currently, Lego controls most of the market's shelf space. If the deal goes through, Hasbro can cut out one of its major competitors for this exclusive real estate.

Why this could be disastrous

Going back to what this really is — corporate consolidation — could be dangerous to small businesses. Big companies have been demolishing small businesses — a prime example being Luxottica separating from Oakley sunglasses due to pricing. Oakley's stock prices thus collapsed.

Corporate consolidation also tricks you into thinking that small businesses are independent when they aren't really — especially with companies such as Tom's of Maine and Burt's Bees. Instead, they're both owned by large corporations.

Hasbro and Mattel's merging could thus continue this pattern of big corporations crushing small businesses.

However, this deal might not even go through — Hasbro has approached Lions Gate Entertainment, DreamWorks Animation SKG and Mattel twice before, with no success.